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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.02 11:59:00 -
[1]
Edited by: LC Sulla on 02/11/2006 12:05:28 Tuxford himself said in his blog:
Quote: In my opinion there is not much wrong with dedicated ECM ships. They are very powerful and can lockdown multiple opponents but they are very vulnerable. Anyone that has failed a jam in one of these ships knows how fast they go down. It seems fair to sacrifice hard defenses for electronic warfare, but this isn't really totally true. You're using a low slot when armor tanking, leaving a med slot free for electronic warfare.
Personally I use 2 x signal amps and 2 x gravimetric backup arrays in the low slots of my Scorp. No scorp pilot should ever get jammed (hence the backup arrays) and we need to lock fast (signal amps and a mid sensor booster II). No armour... no tank. Start taking damage then get the hell out and come back. If you don't your Scorp WILL pop very quickly. As thing stand with my skills a base level on hypnos multi-specs goes from 4.8 to 7.2 strength on a scorp (signal dispersion V and BS IV).
If, as Tux himself stated, there was virtually no problem with dedicated ECM ships then surely we could expect the same jamming probabilities after Kali as before. This seems not to be the case.
My main concerns are the 1,280,00 SP (about a month of training not to mention all the other EW skills which took months to train) put into Signal Dispersion V. If the jammers are halved in strength then the 5% bonus to jammers strength from the skill is virtually a waste of time. Secondly if we need to stack a couple of lows with jammer boosters then we are effectively loosing a couple of low slots.
Not overly happy about a potential loss of a huge amount of training. Hope it all gets addressed though.
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.09 13:45:00 -
[2]
Edited by: LC Sulla on 09/11/2006 13:45:24 I think 'ol Murder One is prone to a little exaggeration to make his point. Everyone else says the strengths have gone down (even in dedicated ships) which means that in order to jam better the sensor strengths of the ships must have gone down too. This is not the case.
Therefore BY DEFINITION in a probability based system there MUST be a reduced chance to jam if the jammer strengths are down.
Quote: I put together a 5 man gang on test. I warp into FFA1 where there is another 5-6 man gang with approximately the same composition as my own (3 tier2 BCs, 2 HACs). Fair fight right? Nope. I have my buddy warp in at 110km with a Rook and keep every single one of them perma-jammed until they're all dead.
The only way to test probabilities correctly is using multiple runs of identical conditions and collating the results, ie.
Quote: After running 200 jam strength tests under identical conditions and collating the results we conclude the following, A Rook mounted with a rack of hypnos multi-specs (with jam strength S) can jam a single BS with X sensor strength Y% of the time. The jam is, on average, broken after Z cycles with ALL jammers on. A Rook mounted with a rack of hypnos multi-specs can jam two BS's with X sensor strengths Y1% of the time. The jam on one BS is, on average, broken after Z1 cycles with 4 jammers on 1 BS and 3 jammers on the other. ...
Don't try and play scientist... you're neither very convincing or very good at it. At best you are using pseudo scientific techniques to make a point (like commenting only on the 1 test that suited your claim and ignoring the rest) or at worst you are committing scientific fraud (like making it all up).
Run home to your mother boy and leave the testing to the adults.
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.09 14:06:00 -
[3]
Edited by: LC Sulla on 09/11/2006 14:09:19 Then you should have stated your test conditions EXACTLY in the previous examples. State what rigs your were using, what jamming skill bonuses you get from skills (signal dispersion) and what you jam strength is. Jam probabilities, etc...
5-6 ECM's with a jam strength of 4.8 will indeed jam a ship most of the time (but an ECCM will still lower the chance but not make you invunerable from it). The point is that if you are exploiting ECM to maximum effect using boost mods and rigs then you SHOULD have a good chance to jam someone. But you will gimp you ship in terms of damage output. If you are going to do that then just fly a Caldari jamming ship.
Simple thing is they are support ships. They don't do heaps of damage. How many pvp'ers have heard of the single scorp 'raiding' the supply pipe. Never in my case. Vaga's are better, scorps are slow heavy lumbering hulks. But they have there uses.
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